Learning that actually adapts
A free adaptive learning program for Pre-K through Grade 8 — math, reading, spelling, science and a full typing course. Ankhdase tracks mastery skill by skill and steers each student to the practice they most need next.
All activities
Browse by subject
🔢 Math (14)📖 Reading & Words (11)⌨️ Typing (6)🧩 Logic & Puzzles (5)🌍 World & Science (4)🎨 Art & Music (3)🧘 Calm & Focus (4)
Browse by grade
Pre-KKinderGrade 1Grade 2Grade 3Grade 4Grade 5Grade 6Grade 7+Adult
A curriculum, not an arcade
Underneath the 47 activities sits an ordinary scope and sequence: 7 subjects — Math, Reading & Words, Typing, Logic & Puzzles, World & Science, Art & Music, Calm & Focus — broken into 101 named skills and mapped across Pre-K to Grade 8. The typing course alone runs to 56 lessons.
The activities are built as learning games for a plain reason: a child will work through forty problems in a game and eight on a worksheet. What is being taught, and the order it is taught in, is the same material a teacher would recognize from any scheme of work.
Nothing purchasable affects learning. There are no hints to buy, no skips, and no way to pay for an easier question — the moment a child can buy their way past a problem, the mastery data stops meaning anything.
Schools and district IT staff: see information for schools for what is collected, what to allow through a filter, and how to request a data privacy agreement.
How Ankhdase is different
Most sites in this space are a pile of separate games with a score each. Ankhdase runs one mastery model underneath all 47 activities. Every question is tagged with the skill it exercises, and a per-student estimate for each of 101 skills decides what comes next — inside a game, and across the whole library.
The typing course works the same way. Drill text is generated from each lesson’s key set rather than pulled from a fixed script, so nothing can be memorized, and the keys a learner personally misses get woven back into later lessons. Teachers get the same data as a class heat map, with assignments that tick over automatically as students play.
It is free, needs no email address to sign up, and once a page has loaded it keeps working without a connection — which matters more than it sounds on school wifi.